Took the Galactians code and hacked it into shape. This is an old game (2011).
Codename: Atronic. A shooter with a distinctly retro feel. Inspired by Jeff Minter’s Gridrunner for iOS. If you like your games RETRO, then this is for you!
- Code now supports requestAnimationFrame and all the latest webAudio code
- Implemented smoother player movement
- Added rapid fire in 3 stages
- Created lots more audio effects
- Added line streaks for explosion effects
- Fixed splash screen delay that was preventing stars from appearing on title screen
- Fixed GameOver mode bug
A cool way to kill time with your Facebook buddies? Interested to hear from anyone that’s invested some serious time into playing arcade games from inside the Messenger app.
We’re so excited to announce that another HTML5 Arcade Game is available to play on Playstar.
Froggy was being developed alongside Blob and has now completed its testing phase.
The game is available to play at http://www.playstar.mobi/game.php?game=froggy
We’ve once again opted for simplicity. You only need to tap the screen to play!
As always please do let us know if you have any problems playing the game on your phone or tablet. Be sure to let us know the device and operating system that you’re using 🙂
More great arcade games coming soon.
Or, as we are calling it, Froggy 🙂
No classic video game arcade would be complete without Frogger. One of the simplest and yet most challenging games we ever played.
As with our previous game, Blob, it’s all about just a single tap on the screen.
You start each level with Froggy sat on the grass. He slides left and right until you tap the screen to have him jump. Once he’s on the road you have to jump clear of the cars 4 times to get to the river’s edge.
At the river’s edge he slides left and right again waiting for your tap.
The river is tricky! But if you’re good you can navigate your way to safety while collecting the bonus items that occasionally ride on the back of the logs and turtles.
We’re hoping to have this game complete within the next week.
We’re thrilled to announce that we are now supporting Facebook authentication within Playstar. What this means is that you no longer need to create a Playstar account to save your scores when you play.
You simply click to login to Playstar with your Facebook details.
We don’t write to your timeline or send you emails or any of that stuff. It just allows you to record your scores every time you play. You can then have your score alongside your name in the high score tables 🙂
Here’s how it works.
Click or tap the hollow User Icon at the top of the screen.
You’ll be directed to a Login button that may then present you with the Facebook login dialogue. Click to authenticate and you’ll be returned to Playstar.
That’s it! You can play the games and record your scores. No more ‘Anonymous’ scores 🙂
You can click on your Facebook Profile Image now if you wish to logout.
You will also be prompted to login with Facebook on each game screen, if you aren’t already logged in.
Please feedback to us with any issues. We want to make the most fun old school arcade for you. And don’t forget, you’ll never have to pay to play these games. No cost, no installs and no excessive advertising.
Happy zapping 🙂
Our new game Blob is now available to play on Playstar.mobi.
We call this a beta release in that we may yet tweak it based on feedback but the game is essentially there to be enjoyed.
It’s a simple game and you can play it with just your finger.
Simply tap the screen to have your little blob guy jump into the air and collect the coins. But beware, there are crushing critters out to stop you!
We hope that you enjoy playing it as much as we do. And don’t forget, you can share your score with your friends via Twitter and Facebook after every game 🙂
Play the game.
We’re huge fans of simplicity in games. The premise of Blob is to jump and collect whilst avoiding the baddies.
We’ve had a lot of fun making your blob character a sticky little fellow. He jumps forward and then plops down onto the platforms or floor with a satisfying ‘glop’.
Just now we have a few issues with the collision of the larger sprites but that’ll soon be ironed out. We’re hoping to add the game to the playstar arcade in the next few days.
Progress is good on our new arcade platformer ‘Blob’. As we’ve been playing through it we’ve set ourselves the challenge of ‘how far can we blob?’
It seemed like a cool thing to say and aim for so it’s stuck 🙂
Here’s a screenshot of the current build. The baddies are coming next!
Here’s a short demo reel showcasing a new project. We’re just testing the simple things here: smooth scrolling, animated sprites and background audio.
Here’s a little something from the art department. There seems to be a bit of a cat obsession just now and somebody decided to turn that into a game.
We love the concept of endless running in games. It’s not without its challenges from a development perspective, but as a game we think they are a lot of fun.
So, here, you play the role of Kitty who has had all of her favourite treats and toys robbed by rival cats. Kitty can jump with a tap of the screen as the floor beneath her slides by. If she collects a weapon the tap also doubles as a fire button!
We love these early stages where we get to play with ideas. Rest assured there will be more to follow. 🙂